Ursu Marian Danut
Unreal Engine Generalist, 3D Artist - Freelancer
Bucuresti, RO.About
Highly accomplished 3D Artist and Unreal Engine Generalist with 10 years of experience, including 8 years specializing in Unreal Engine 4/5. Expertly manages the entire asset creation pipeline, from modeling and texturing to advanced lighting and rendering, delivering high-fidelity visuals for diverse projects. Proven ability to excel in multiple roles, including world building, level design, and cinematic sequencing, across real-time applications, VR/AR, and architectural visualization.
Work
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Summary
Led end-to-end 3D art and Unreal Engine development for diverse client projects, encompassing full asset pipeline management and specialized visualization solutions.
Highlights
Directed the complete 3D asset creation pipeline, from high-poly modeling in 3ds Max and Zbrush to advanced material development using Substance Designer, ensuring optimal visual fidelity across projects.
Designed and implemented intricate world environments and levels within Unreal Engine 4/5, integrating complex lighting, rendering, and animation sequences for immersive experiences.
Delivered high-impact real-time projects, including interactive games and training applications, alongside cinematic videos and detailed architectural/product visualizations for VR/AR and traditional media.
Optimized workflows and managed project timelines for multiple concurrent freelance contracts, consistently meeting client specifications and exceeding visual quality expectations.
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Summary
Contributed to the development of an upcoming 3rd person MMORPG on Unreal Engine 5, focusing on game design, level artistry, and world building.
Highlights
Designed and implemented immersive game levels and expansive open-world environments for a 3rd person MMORPG using Unreal Engine 5, enhancing player experience and narrative flow.
Collaborated closely with a remote development team to integrate environmental assets and design principles, ensuring seamless gameplay and visual consistency.
Utilized advanced Unreal Engine 5 features for lighting, asset placement, and optimization, contributing to the overall aesthetic and performance of the game world.
Participated in design reviews and provided constructive feedback to refine game mechanics and environmental storytelling elements.
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Summary
Managed the complete lifecycle of 3D product development, from initial design to final rendering, for a diverse portfolio of architectural and real-time visualization projects.
Highlights
Oversaw all stages of 3D product creation, encompassing design, modeling (3DS Max), texturing (Photoshop, Substance), and rendering (Unreal Engine 4/Vray/Corona).
Developed high-fidelity architectural and product visualizations, delivering compelling visuals for both traditional media and advanced VR/AR applications.
Contributed to real-time applications and game development, ensuring optimized asset performance and visual quality within Unreal Engine 4.
Collaborated within a small studio environment, taking full responsibility for project execution and client satisfaction across multiple product lines.
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Summary
Led and mentored a game testing team, overseeing quality assurance processes and delivering comprehensive test reports for multiple game titles over a 9-year tenure.
Highlights
Managed and led a team of testers for 9 years, setting clear objectives and ensuring on-time delivery of comprehensive test cycles and quality assurance milestones.
Developed and executed robust test plans and procedures, significantly improving the efficiency and thoroughness of game testing operations.
Created and distributed detailed reports and dashboards to all stakeholders, providing critical insights into product quality and facilitating informed decision-making.
Streamlined day-to-day operations using Atlassian JIRA workflows, optimizing testing setup and environment management to enhance team productivity and defect tracking.
Mentored and trained junior team members, fostering skill development and contributing to a high-performing quality assurance department.
Languages
English
Romanian
Spanish
Skills
3D Software & Tools
Autodesk 3ds Max, Zbrush, Adobe Photoshop, Substance Painter, V-Ray, Corona Renderer, Unity 3D, After Effects, Atlassian JIRA.
Game Engines
Unreal Engine 4 (UE4), Unreal Engine 5 (UE5).
3D Art & Design
Hard Surface Modeling, PBR Texturing/Rendering, Level Design, Environment Art, World Building, Asset Creation Pipeline, Lighting & Rendering, Cinematic Sequencing, Architectural Visualization, Product Visualization, VR/AR Development.
Project & Quality Management
Project Management, Team Leadership, Test Planning, Manual Testing, Game Testing, Quality Assurance, Workflow Optimization, Stakeholder Reporting.
Interests
Hobbies & Interests
Video Games, Cinematography, Architecture, Skateboarding, Comedy, Level Design, Environment Design.